Rank: Advanced Member
Groups: Member, Administrators, High Council Joined: 10/07/2015(UTC) Posts: 46   Thanks: 1 times Was thanked: 1 time(s) in 1 post(s)
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Server Rules1. Don't be a dickThis has been our oldest standing rule (and for a long time our only rule). We like to run mature, friendly servers and in all honest we prefer to play than admin. So, basically, if you can manage to not be a compete dick, you'll probably do alright around our community. Breaking this rule will usually just involve a "quick chat" along the lines of "dont be a dick in future". 2. No blocking of npc camp spawnsI believe the developers have now fixed this, but just in case, the rule will remain in place. pretty self explanatory. 3. The south river and anything south of it, should be considered a safe zone for noobies (lvl 10 or less)This means that anyone level 10 or above, should not build or kill people here. It includes the water of the south river and any lands south of it. Any lands north of the water are a free for all though. Although this is designated as the south river, if you're literally camping just above it constantly to kill noobies, we will apply this rule to you. This would come under the "dont be a dick" rule. We just wanna protect noobies a bit to get them under way. Any buildings here that are owned by people above level 10 (or people in clans with players above level 10) could be admin deleted with no warning or refund. 4. No exploitation of bugs or glitchesI know this game is early access, but that doesn't give you the right to freely exploit bugs and glitches. Anyone caught doing this will be banned from the server. Please don't do it. Edited by user 20 February 2017 09:26:02(UTC)
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Rank: Newbie
Groups: Registered
Joined: 27/02/2017(UTC) Posts: 1 
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Hey there. I'm an active member of the server, i would like to note that the fourth rules should be described better, because the glitch term could be interpreted in many ways. We need, as a community, the exact listing of unallowed things, to behave properly. A simple example: Is the stair removing habit in mountain bases a glitch? Cause it doesnt abuse anything that could be labelled as a coding-error. Indeed it sometimes seems as an intended feature. Another similar example: The human stair jump. This one is nearly for sure a wanted feature, 'cause when someone jumps on your head, you gain a lot more weight and can't move, exactly what is expected by doing an human stair. Please explain those rules further, to avoid misunderstanding among the community. Edited by user 27 February 2017 20:04:59(UTC)
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